Answers to frequently asked questions.
First part of the FAQ: what Celestory lets you create (AI apps, chatbots and experiences with your own rules and data, without code), and how AI is used by the creator in the editor and by the player during the experience.
FAQ on creation and content: how to make a serious game, which tools exist (game engines or no-code like Celestory), no programming skills needed, and which media and data sources you can integrate into a project.
FAQ on use and applications: why use serious games in a company, creating one for your own clients, digital or hybrid training, concrete examples by field, and the measures taken by Celestory.
FAQ on publication and monetization: distribution by link or PWA, Windows and MacOS downloads, store apps on request, monetization options, no commission on sales, LMS compatibility through iFrame, and use for promotion.
FAQ on the trial and subscription: create an account to try Celestory, the 15-day trial limits, no minimum configuration (any browser, offline possible), Chrome recommended, and how to follow news or report a bug.
FAQ on prices and license: publishing on the Celestory Games marketplace, free 15-day start, prices from 19 euros per month with 50% off for annual commitment, ownership of your creations, discounts and cancellation conditions.
FAQ on AI integration: using an AI Request block with a Format block for the system prompt, the 6 pillars of a good prompt, building a chatbot with conversation memory, and how temperature changes the answers.
FAQ on vibe coding and HTML5 blocks: generating code with an AI and pasting it in an HTML5 block, injecting variables with double curly braces, building an interface from a screenshot, and a dynamic quiz fed by Airtable.
FAQ on advanced AI concepts: context window, hallucinations and how to limit them, Few-Shot Prompting, and the difference between a chat interface and the API in terms of cost, data and control.